In the end, for some missions the AK47 is sufficient, and for others, the LMG is better. There are places where assault rifles are too underpowered (read: slow) compared to the LMG. The weapon choice is indeed a tradeoff thing: the LMG reloads slower, but you have to reload less often (since there are 100 bullets vs. There's one exception: I've managed to glide on top of the Comms Center, but sadly no time is saved there because the game insists that you visit the waypoints in the correct order. The latter happens at the Nostalgia, so you have to swim the rest of the way, which is slower than switching to the jetski. When you glide to a mission zone, a mysterious wind either blows you back from it, or forces you down into the water. I know the answer to a couple of them, and I'll check the rest. Hey thanks for sharing, they are all valid ideas. Everything looks very solid, some nice strategies/routes :) Going to sprout some stuff: You call this one glitchless, what are useful glitches in this game?ĮDIT: Finally finished watching part 1. Of course you would also need to gather some plants.Īnd something else I was wondering about. Maybe you do it in part 2 (Or perhaps it's not really that useful overall) but do you ever use recipes? Specifically Sprint Burst? You mainly use vehicles to get somewhere anyway so I'm not sure how useful it could really be, just wanted to point it out. The constant jumping is really faster than normal running? The big weapon you use for a big part at the end of the video has a really long reload time (And thus you can't sprint), maybe better to just stick to the previous gun you had? It does kill stuff quite fast though. In the temple at the end of the video, is it possible to throw a grenade/molotov or something in the rooms where you need to destroy the 3 planks/poles? Why didn't you just keep on flying to the ship Nostalgia and just land/fall on the ship? Everything looks very solid, some nice strategies/routes Going to sprout some stuff: I'm looking for improvement ideas if you can spot any: shortcuts, routes, skips, overall strategy etc.ĮDIT: Finally finished watching part 1. None of those are normally skippable as of the most recent version of the game. That ended up shortening the video by almost 2 hours. I edited out all the long cutscenes, and those useless segments where the game just tells you to mash specific buttons. Part 1-2 / outdated videos removed - see the Youtube clips above / FAR CRY 3 TRAINER INVINCIBLE VEHICLES PCI now have a draft run on the PC platform. Not sure if this still counts as cross-posting - if so, apologies. I piggybacked that topic a bit, since it's supposed to be the same game, even though I don't have a console. There's a Far Cry 3 topic in the "Newer consoles" section: Please note that unlike several of my other videos, this one isn't an official SDA speedrun. Also, I don’t think Unlimited Health works anyways.Far Cry 3 completed in 3:44 (2D version) Plus everything else in the first list, something triggered this issue over and over again. This combination doesn’t seem to trigger the issue. I would ‘revive’ him from the Roster and he would die immediately again when I left the menu to go back into the game. Even when he finally became my companion (after exiting the trainer completely I was able to get him on my roster) he would just die over and over and over. Every time I reloaded Timber would be dead. Timber was dead in his cage before he becomes a companion and Bean died to one hit from a boar. I have tried all different types of combinations and single cheats (like just infinite health cause I actually thought that one was the issue, (it’s not)) to see what causes this but I cannot figure it out.Īnyways, it makes it so that your companions AND the Specialists can and WILL die over and over again. I’m not sure which but one (or a combination) of the cheats will really mess with this game. I had Bean die on me today and then Timber was dead every time I went to get him for the quest to have him as a companion.Įdit: I have to add a caution for other players. I’d really like to see it where we can multiply our perk point gains (instead of 1 each time you pick something up)Īnd please consider being able to make all essential (specialists) and companions immortal.
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